Fastest Crawl


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  • 44 - Sleeping enemy. Approach from other direction, 50% less chance to wake. Kill by stabbing.
  • 120 - Giant gecko. Dangerous! Could have thrown 5 darts. Instead rushes in and barely wins with 1 HP.
  • 360 - Learns encorcelled hibernation (EH), making the character pretty much unstoppable. Purposefully training stealth, considered by many to a waste.
  • 677 - DL 2. Does not use autoexplore. Likes shift-move though.
  • 746 - Avoids training traps.
  • 795 - DL 3. Diving as fast as possible.
  • 993 - XL 3. +1 strength.
  • 1056 - DL 4.
  • 1103 - Stops diving. Waiting for something?
  • 1160 - Spotted by hound. Does not use EH at range, gets nommed.
  • 1384 - Spots goblin. Does not recast EH when goblin wakes.
  • 1391 - First item ID, blind equips a dagger. It is draining, sets as new default weapon.
  • 1398 - MfIE ghost. Run away!
  • 1421 - XL 4.
  • 1429 - Walks into ghost, lose half of health.
  • 1449 - DL 5.
  • 1552 - Regains 2/3rds health, starts exploring.
  • 1657 - Learn and immediately disable Ice Magic.
  • 1728 - Nothing of interest in weapon shop? Does not add anything to shopping list.
  • 1739 - Eats as soon as hungry.
  • 1772 - Hits 6 scrolls. Guesses they are ID and starts IDing rings and potions. Burns through all ID scrolls. Wears ring of protection.
  • 1782 - The {!q} inscription prevents accidentally drinking the potion of mutation.
  • 1796 - DL 6.
  • 1845 - ID wand on first unsuspecting monster. Not the best results. Ditches wand after running up to monster?
  • 1877 - Giant frog. Fairly dangerous. But no match for EH + stab. XL 5.
  • 1951 - Centaur. Very dangerous! Also no match for EH + stab.
  • 1970 - Electric eels. Very dangerous. Avoids, but does not set exclusion on map.
  • 1987 - DL 7.
  • 1997 - Avoids giant beetle (high HP), stabs giant eyeball (paralysis).
  • 2032 - Random quaff, ID levitation.
  • 2054 - XL 6. +1 strength.
  • 2100 - Puts on ring of levitation. Why?
  • 2107 - Finds temple, finally read tests all scrolls. Rarest scrolls first. (This saves remove curse for last, usually.) Read tests all future scrolls immediately.
  • 2192 - Joins Elyvilon.
  • 2224 - IDs a randart ring, replaces ring of levitation.
  • 2278 - Forgets that Elyvilon hates weapons of draining. No penance, so not too bad.
  • 2281 - Test reads a scroll.
  • 2297 - DL 8.
  • 2335 - Test zaps a wand. Goes well!
  • 2360 - And all is fine with Elyvilon. Still using that dagger though.
  • 2453 - Test reads a scroll, must be charging (already knows ID and enchant armor).
  • 2460 - XL 7.
  • 2465 - Starts training enchantments.
  • 2519 - Uses enchant weapon immediately. Has been saving enchant armor for some reason.
  • 2548 - Ticks off Elyvilon. Again.
  • 2650 - Makes good with Elyvilon.
  • 2660 - One shots a manticore.
  • 2706 - Hippogriff. Most cautious fight so far, backing away between EH attempts.
  • 2729 - One shots hippogriff, XL 8. Stops training stabbing.
  • 2778 - Destroys stones. I don't think he has any saved for fighting jellies.
  • 2809 - Considers ranged fight with cyclops, instead draws the monster to a corner.
  • 2850 - Test read scroll, nothing. Does not test quaff new potion.
  • 2887 - Test reads scroll, despite standing next to a shadow.
  • 2902 - Runs away from shadow, enters DL 9. One shots an orc warrior.
  • 2969 - Does not test quaff two new potions.
  • 3051 - Test zap wand on zombie, it is digging.
  • 3130 - Hurt 50% by trap, does not bother resting before combat.
  • 3299 - Plenty of experience to space, still does not train traps.
  • 3320 - Jewelery store. Nothing of interest?
  • 3371 - Scroll store. Purchases magic mapping (IDing them) and blink.
  • 3402 - First "honest" fight in a while, against a quasit. Avoids skeleton.
  • 3428 - Book of Burglary. Very important spells in here!
  • 3448 - Jewelery store. Nothing of interest?
  • 3449 - Learns Repel Missiles (RMsl), Apportation.
  • 3475 - Runs away from skeleton to DL 10, magic map level.
  • 3497 - Eats for no reason.
  • 3520 - Gains traps & doors (leaves it on), makes a beeline for the down stairs.
  • 3571 - DL 11, magic map level. Makes a beeline for the stairs.
  • 3624 - Test zap wand on monster. Gains evocations. XL 9, +1 strength.
  • 3643 - Kills named unique, immediately test wields their dagger. Chaos, does not use.
  • 3678 - DL 12, magic maps level.
  • 3688 - New potion, test quaffs all four unknowns. Waits for effects to wear off.
  • 3752 - One shots a jelly, one shots a steam dragon.
  • 3768 - DL 13. Big room.
  • 3786 - Finds magic staff.
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