Fastest Crawl


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  • 3791 - Finds and enters the Lair. Tests staff for enchantment/air.
  • 3807 - New potion, does not test quaff.
  • 3820 - Test wears cursed randart robe. Keeps it for the rest of the game.
  • 3829 - Lair 2. Avoids fighting spiny frog and water moccasin simultaneously. Shows caution with Spiny frogs.
  • 3975 - New wand, immediately test zaps. Wand of cold, goes well.
  • 3988 - Bolt trap takes health down to 25%. Runs away and drinks healing.
  • 4069 - Gains fighting (leaves it on) and ticks off Elyvilon again.
  • 4096 - Shows caution when fighting a komodo dragon.
  • 4132 - Eats for no reason.
  • 4151 - Finds book of Conjurations. Immediately discards.
  • 4176 - Ticks off Elyvilon once more.
  • 4184 - Black mamba. Looks like reckless combat, but caution is not possible with monsters as fast as you.
  • 4234 - Lair 3.
  • 4254 - XL 10.
  • 4407 - Flees from pack of soldier ants. Chooses to stay on Lair 3.
  • 4467 - New scroll, immediately test reads. It is blank, immediately discards.
  • 4607 - While fleeing from ants/sheep, pick up inedible food.
  • 4617 - Stops fleeing, holds this hallway. (Somehow better than previous two hallways?)
  • 4718 - Fails to EH a snail, notices a fire drake in the distance. Runs to Lair 4, immediately returns to L3. Learns Control Teleport, Invisibility.
  • 4740 - Ticks off Elyvilon. Again.
  • 4790 - Casts RMsl and Invis as prep for fire drake fight. Stabs it in its sleep.
  • 4852 - Lair 4 once more. Fights yaks around a corner, flees to L3 at 50% health.
  • 5135 - Casts invis, returns to L4, 50% health, annoys Elyvilon. Does not rest.
  • 5179 - Hungry, eats immediately.
  • 5195 - Sees gila and sheep, advances to Lair 5.
  • 5377 - Begins using apportation. (Collecting weapons to appease Elyvilon without waking electric eels.)
  • 5419 - New ring, does not ID.
  • 5430 - Uses invis before entering a pack of rats. Finds enchant weapon, does not use.
  • 5457 - New ring. IDs 3 of 3 rings (magic, sustenance, +6 strength). Replaces +2 protection with +6 strength. Discards sustenance (cursed and useless for spriggans).
  • 5506 - Invis wears off, pack of mosquitoes wakes up. Ticks off Elyvilon twice more, loses religion.
  • 5535 - New potion, does not ID.
  • 5621 - Finds and enters the Shoals. Retreats up, casts invis, returns.
  • 5687 - 25% health. 15% health
  • 5720 - Sees hipogriff, returns to L5. Rests. Returns to shoals.
  • 5978 - Finds wand shop. Nothing?
  • 5984 - New potion, immediately quaffs 3 of 4 unknowns.
  • 5977 - Replaces randart ring with cursed levitation, remove curses, evokes levitation.
  • 6005 - Seen by merfolk, casts invis. Somehow loses only 50% of heath.
  • 6033 - 15% health. Heal wounds. Column dance and kills everything. Risks life for a curse armor scroll (did not examine in advance).
  • 6057 - Weapons shop. Nothing.
  • 6266 - Shoals 2.
  • 6330 - Flees two merfolk and a hipogriff, enters shoals 3.
  • 6334 - New wand, no test.
  • 6537 - Enchants dagger.
  • 6563 - Finds deck of cards, immediately IDs with scroll. Quaff unknown potion (magic).
  • 6652 - Trains stabbing, dodging.
  • 6748 - Casts RMsl, enters shoals 4, casts invis.
  • 6782 - Enters shoals 5.
  • 6816 - Grabs rune, hightails it out to lair 5 (while fleeing for life, this is the first time stuff on the ground is examined)
  • 7073 - Finds Snake Pit, casts RMsl (to avoid naga spit), enters pit 1. Examines ground, reads fog.
  • 7098 - Zaps digging. (Why like that?) IDs amulet of res corrosion.
  • 7116 - Armor shop. Nothing. (I'd come back for the cloak of preservation.) Magic map.
  • 7133 - Digs though, casts invis, (oklobs in chamber) gets hit anyway. 22% health. Enters pit 2. Eats for no reason. Does not rest. Apports three items.
  • 7394 - Fully healed.
  • 7442 - Pit 3. Returns to pit 2. Flees, tries different stairs to pit 3.
  • 7511 - Dives to pit 4.
  • 7532 - Zaps digging to break LoS with nagas.
  • 7861 - XL 12, +1 strength.
  • 7909 - Finds ID scroll, uses immediately on ring of life protection.
  • 8141 - Waits for glow to fade, casts RMsl, enters pit 5.
  • 8229 - Digs into back of rune chamber
  • 8346 - Uses agility potion, RMsl and apport to grab rune. Escapes chamber with scroll of teleport, casts control teleport.
  • 8351 - Teleports to stairs, hightails it to lair 5.
  • 8477 - Enters lair 6, bigroom. Loops around the edge of the room, apporting stuff. Reads new scroll, -MR.
  • 8519 - Stop training stabbing and enchantments.
  • 8566 - Gets mobbed instead of drawing them off one at a time. Finds and avoids stairs down. Escapes mob with invis. Trying to group all the monsters so any stairs is safe?
  • 8639 - New wands, immediately tests (fire, draining).
  • 8707 - Runs into middle of room, mobbed again. Flees to lair 7.
  • 8793 - Apports randart dagger, inspects for curse, wields, sets as default. It is holy, but continues to avoid combat with skeletons. Can be evoked for blink, but never used.
  • 8975 - Reads new scroll, silence. Starts using apport as a makeshift examine.
  • 9013 - New amulet, IDs with scroll, clarity. Wears it.
  • 9033 - Mobbed, and fire drake. Escapes with invis, descends to liar 8. Runs in circles.
  • 9296 - Enters slime pit 1, returns to lair 8. Runs in circles more.
  • 9340 - Returns to lair 7, lair 6.
  • 9395 - Apports new scroll and reads while chased by half a dozen monsters.
  • 9401 - Lair 5. Hightails it back to DL 13.
  • 9575 - New ring, IDs with scroll as slaying. Discards.
  • 9612 - New scroll, reads immediately. (curse weapon, no effect)
  • 9634 - New wand, ID zaps on necrophage (confusion). Discards. IDs amulet with scroll (gourmand), discards. IDs potion with scroll (brilliance).
  • 9650 - Zaps digging for escape.
  • 9694 - DL 14.
  • 9777 - Test zaps new wand on skeleton, magic dart, discards. Flees skeleton but stays on level.
  • 10085 - DL 15.
  • 10141 - Finds vaults, eats when hungry. Waits for glow to fade, enters vault 1.
  • 10412 - Vault 2. Heavy use of apport. Find new potions, test quaffs (strength+1, confusion (discard)).
  • 10464 - Eats ration despite being full. Engorged!
  • 10531 - Jewelery shop. Buys cursed ring of teleportation. Replaces levitation. Removes curse, removes teleport.
  • 10607 - Experience pool higher than turn count.
  • 10643 - Discards book of power.
  • 10652 - Enters vault 3.
  • 10899 - Enters vault 4, sees Nikola, returns to 3.
  • 10905 - Gains air magic.
  • 10913 - My favorite moment. Positions self so cyclops hits sleeping dragon with rock.
  • 10943 - Runs down paralysis wand, training evoke. Discards wand.
  • 11002 - Runs away from a pack of sleeping ogres.
  • 11058 - Reads test a scroll (acquirement), requests book (enchantments). Learns haste.
  • 11151 - Alerts ogre pack.
  • 11206 - Vault 4.
  • 11252 - Read test scrolls (pain).
  • 11363 - Armor shop, buys +0 buckler. Wears it and enchants it +3.
  • 11387 - Flees yaks to vault 5. Runs around, shot at by yaktaurs without RMsl or Invis.
  • 11463 - Finds new potion, quaffs immediately (invis).
  • 11477 - Vault 6. Train stabbing, enchantments again.
  • 11612 - Finds +0 cloak. Enchants to +2.
  • 11638 - Vault 7. Wait for glow to fade. RMsl. Haste.
  • 11905 - Escape hatch to vault 8. (Risky, but avoids guards on stairs.) Magic map. cTele. Reads tele. (not ring?) Teleports to center of vault.
  • 11924 - Apports rune, scrolls of ID, new rings, maxes out inventory.
  • 11934 - Nommed by dragon, sets off alarm trap. Reads tele. Returns to hatch drop, not stairs. Waits for glow to fade.
  • 12049 - IDs rings. +3 dex, +3 int, res poison. Discards dex and int. Discards starting robe. ID scroll new scroll (summoning). Discard all scrolls of teleport. Pretty sure this was unintentional.
  • 12105 - Rushes guards with haste and RMsl. Reads Blink to reach stairs.
  • 12110 - Vault 7. Hightails it back to DL 15. Finds and discards the Monster Manual, ring of hunger along the way. Is very picky about using the same stairs as coming down.
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